Imp Companion


Tiny (CL 12)
10HD (38 hp)
20ft, Fly 50ft Perfect

Str 14 Dex 22 Con 10 Int 14 Wis 12 Cha 14
Fort 3 Ref 7 Will 7
AC 27 (6 Dex ,9 Natural, 2 Size)

Sting 15 (1d4Poison) Poison (frequency 1/round for 5 minutes, Effect 1d2 Dex, Cure 1 save)

Alternate Form: Raven (Beast Shape I)

Spell-like Abilities:
Constant: Detect Good, Detect Magic
At Will: Invisibility, Detect Evil, Detect Law
1/Day: Suggestion, Grease, Ventriloquism
1/Week: Commune

Feats: Dodge, Weapon Finesse, Ability Focus (Poison +2), Empower Spell-Like Ability (Ventriloquism), Quicken Spell-Like Ability (Grease)

Skills: Fly 10, Arcana 10, Perception 10, Stealth 10
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type (magical beast).

Languages: Celestial, Draconic, Infernal, Telepathy 50ft

Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.

Devotion (Ex): An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.



The Thorn Within the Rose Lafayel